I
recently finished reading The Name of the Wind, the first novel in
Patrick Rothfuss’ Kingkiller Chronicles series. It is meta-fantasy at its finest in two
senses; It is both a fantasy story within a fantasy story and a fantasy story about fantasy stories. The frame story is told in third-person as Devan
Lochees the Chronicler records the life of Kvothe, who has assumed the alias of
Kote the innkeeper, and is hiding from his past. The recounting of Kvothe’s past forms the
central narrative of the novel and is appropriately told in first-person
through his perspective. Each novel of the
series represents a day of Kvothe narrating his rise and fall for Chronicler to
record. Weaved throughout the frame and
central narrative are additional sub-stories in the form of folkloric and
mythic legends concerning the Fall of Myr Tarinel, the birth of the God Tehlu
in the form of Menda, the Binding of the demon lord Encanis, the corruption of
the hero Lanre into the Chandrian Halix, etc.
Folk songs such as Chandrian, Chandrian, Tinker Tanner, and The Lay of
Sir Savien Traliard also feature prominently in the narrative given Kvothe’s
heritage as a member of the gypsy-like Edema Ruh.
Having finished the novel, I can see why the book has such a beloved following and it got me to thinking about what distinguishes the best fantasy stories above others. I think it is relatively uncontroversial that the greatest appeal of the fantasy genre is the way in which we come to find ourselves in another world; more realistic fantasies make the illusion of being in that world more complete and coherent, making the narrative more engaging and appealing. But then there is the question of what makes a fantasy narrative realistic and another merely fantastic and fanciful. There are a variety of methods one can rely on to, some more controversial than others (grim-dark hyper-realism, for example). Here I want to focus on only one method of realism that was both a central theme of The Name of the Wind and a method curiously underappreciated within much of fantasy: fantasy stories and folklore itself.
Having finished the novel, I can see why the book has such a beloved following and it got me to thinking about what distinguishes the best fantasy stories above others. I think it is relatively uncontroversial that the greatest appeal of the fantasy genre is the way in which we come to find ourselves in another world; more realistic fantasies make the illusion of being in that world more complete and coherent, making the narrative more engaging and appealing. But then there is the question of what makes a fantasy narrative realistic and another merely fantastic and fanciful. There are a variety of methods one can rely on to, some more controversial than others (grim-dark hyper-realism, for example). Here I want to focus on only one method of realism that was both a central theme of The Name of the Wind and a method curiously underappreciated within much of fantasy: fantasy stories and folklore itself.
It is important to recognize the difference between history and folklore or mythology in the fantasy setting. Most fantasy series require elaborate histories as part of their world-building to give context to the events of the narrative, the motivations of the characters and the state of the world. But providing the history of how the forest dwarves were emancipated from the tyranny of elven empire following the war with the giants of the southlands is not the same as providing a mythology for such beings. Mythology and folklore are, in a sense, unhistorical narratives insofar as they necessarily occur prior to and outside of our mundane experience of time. They deal with what is magical and divine in the world. History may provide a narrative of events occurring over time in the world, but it does not explain the origins of the world itself or give any all encompassing meaning to history itself or our capacity to form historical narratives to begin with. This is the purpose of gods in religion and mythology and even in the modern real world, the pull of mythological narratives remain inescapable to our thinking. All the more reason for the inhabitants of medieval fantasies to inhabit a world saturated with myth.
We are thinking beings, searching for meaning in the world and our elaborate narratives of myth, folklore, religion and even fantasy itself, are a testament to this. But meaning is interpretative, there is no immediacy between the mind and world; there is a gap between the way the world is and the stories we tell ourselves and one another about the world. This gap is exacerbated by the conflicting influence of maintaining codified cultural beliefs and rituals against the relentless advance of history. Myths must change over time and find new interpretations if they are to continue to resonate within a culture. If myth functions to explain the way of the world and our place and purpose within it, then changes in our world must be reflected back into the mythology. Otherwise the myth loses its explanatory purpose. This conflict between legend and reality is reflected in both the frame and central story arcs of The Name of the Wind. In the central story, Kvothe is drawn to the University in order to research the nature of the Chandrian through their mythology, a mythology that is called into question over the course of the narrative. In the frame story, the legend of Kvothe, The Kingkiller, is undermined by his own self-narration as he deconstructs his own rumored heroism. Throughout Rothfuss’ novel we find ourselves thrust between myth and apparent fact and must draw our own interpretations about how to best navigate the gap, thus making for an engaging and entertaining fantasy story.
Fantasy stories routinely appropriate the mythologies, folklores, and religions of diverse cultures in the creation of their secondary worlds. For minority cultures, such appropriation is problematic, as I have argued in another essay, “Tolkein and the Reality of Fantasy's Failure With Racism.” Such appropriation is so common in fantasy literature that it has become foundational to our expectation of the genre; one expects to read about dragons, elves, dwarves, angels, demons, centaurs, trolls, etc. in a fantasy story. This has the ironic effect (and in the case of minority cultures, problematic effect) of disassociating such beings from their native mythological narratives and reducing them to an icon of fantastical literature. But I digress. The greater irony is, that for all the appropriation of real-world folklore into fantasy, there is very little folklore to be found fantasy worlds themselves. A fantasy story might have griffins, but these are real griffins, not the griffins found in some native folklore among the peasantry.
One reason for the absence of secondary-world folklore within fantasy may precisely be the pursuit of realism. As stated above, the appeal of fantasy lies in its portrayal of impossible worlds as if they were actual worlds. If one wants to incorporate mythological creatures such as centaurs and hydras into their narrative, it would be distracting if not inconsistent for there to be a native folklore for them within the fantasy world as well. They are supposed to be real in the way that a whale or elephant is real (with the possible addition of “magical” attributes), not mythological like their real-world representations are. This is a simplistic understanding of folklore and mythology with a strict boundary made between mundane and magical beings and experiences. Superstitions which attribute magical properties to ordinary animals such as cats, dogs, or birds are also a part of folklore and mythology. This is entirely possible to do in a fantasy setting and even provides an opportunity to deconstruct tropes and subvert expectations regarding some of the commonplace fantasy creatures.
Imagine a medieval fantasy world in which the countryside peasantry is routinely harassed by what they call vampires: nocturnal flying creatures who feed on the blood of their livestock and occasionally their children. Fearing for their lives in the face of such terrible creatures, the peasantry is intensely devoted to the teachings of their local religious orders. Amongst these orders exists an elaborate demonology which has been codified over centuries; the creatures harassing the villages bear a superficial resemblance to one such class of demon, the vampire. Out of such a demonology arose various superstitions regarding the vampire: that they could be kept at bay with faith in a holy relic, they could transform into and hide amongst one’s fellow villagers, that the light of the sun or sacred fire would kill them, etc. The combination of a rising vampire population and reactionary religious zealotry amongst the villages becomes disruptive to commerce so the government sends a natural philosophy from the academy to investigate the rumors of demons. After much astute observation and the dissection of a specimen, it is concluded that the vampire is naught be a grotesquely large variant of bat driven by starvation from their cave habitat due to the mining operations of the local villagers.
In terms of realism, this is a superior strategy to take with the appropriation of fantastical creatures; it simultaneously incorporates the mythological being into the world and provides it with an elaborate folklore system attributed to it on top of an underlying naturalized explanation for its existence. Rothfuss takes this strategy himself in The Name of the Wind with the creature he calls a draccus. Like the dragons of folklore most people mistake them for, the draccus is a fire-breathing reptile; but unlike the dragon, the draccus is an herbivore, cannot fly, and is relatively peaceful. Devan Lochees provides a naturalistic account of the draccus in his text, The Mating Habits of the Common Draccus, which also serves to deconstruct the mythology of the dragon which the draccus inspired. It seems that this text is not widely read, or known, in the world however since when a draccus is encountered in the story it is believed to be a dragon and then a demon by over-zealous peasants. This is an interpretive approach to world-building which acknowledges the layered and conflicted interpretations of the world by the people that inhabit it. It lends itself well to realistic fantasy since it parallels so closely the own way in which we form conflicting narratives to explain our experiences and give them meaning.
Rothfuss doesn’t simply deconstruct the tired trope of the fantasy dragon but also succeeds in providing a deconstruction of the classic genre hero as well through the character Kvothe. He is able to do so because Kvothe is the narrator of his own story and because, as Edema Ruh, he is intimately aware of the heroic folk-myths and legends of his own world. In the first-person narrative, Kvothe is able to directly address the audience through Chronicler, reminding them that his own story is unlike that of the great men from the songs and legends. This should be read not merely as Kvothe commenting about the high fantasy of his own world, but those found throughout the genre of our own world as well. Epic heroes cannot tell their own narratives, especially not with the level of self-deprecation Kvothe exercises, but must have their tale told by other people in grand style. As myths and legends, their stories must be timeless and told across generations, not narrated from within the time in history they live.
Kvothe defies that by telling his own story to Chronicler, precisely to correct the exaggerated legends that have sprung up through gossip regarding his life’s adventures, trials and tragedies. Kvothe is telling his own story precisely to divest himself of the heroism we expect of him. Yet within the frame story in which Kvothe recounts his past, the world is in turmoil. Demons walk the earth, a rebellion and war rage on, and Kvothe has gone into hiding because he blames himself partially responsible for this state of affairs. Kvothe refuses to recognize himself as the hero, yet the world clearly needs him to be one. Bast, Kvothe’s Fae companion and student who listens to his dialogue with Chronicler, recognizes this tension. Bast confronts Chronicler and threatens him to guide Kvothe’s story towards the heroic, so that Kvothe can remember himself as Bast wants him to be remembered: as a hero. Those like Bast who can only conceived of heroes in epic and perfect proportion may be the very burden of expectation which prevents our heroes from rising to the occasion when they need them most. I will have to read the next book and wait for the third to see exactly what kind of a hero Kvothe was and may be again.
The Name of the Wind
represents the best the fantasy genre has to offer simultaneously providing a
compelling narrative, subverting the expectations of the fantasy genre itself,
and critiquing our unrealistic indulgence in fantasy. Fantasy needs realism, because our real world
needs fantasy. Fantasy allows us to
creatively engage with our inherited ideological myths and legends, recognizing
that much of what we consider to be history, to be truth, is itself a fantasy written by someone in power and for
their own interest. Yet one must not
escape the fantasies of this world into the fantasies of another written
world. Realistic fantasy wards against
such escapism by subverting the wish-fulfillment and idillyic nature some
expect of the genre. One form of realism
is for the fantasy world to struggle with its own myths and legends, and to
acknowledge the gap between stories and the world. Such fantasy divests us of our expectations
and limitations of this world, yet refuses to provide us a pacifying
alternative to escape into. Fantasy cannot provide the answers to reality, but
it can give us a perspective on reality from which we might better see the
solutions in our own world. We must,
like Kvothe, tell the stories of our own lives; we must not allow them to be written
for us, whether under the guise of history or fantasy, by others with power over us. Perhaps the most heroic thing to do is to
admit that history is not heroic and perfect, yet nevertheless strive for a
more perfect world.