Saturday, September 24, 2016

The Fan-Art of World-Building: Coviello's Alien Pokemon Creature Art

Golduck
Thanks to the relatively recent emergence of Pokemon Go over the summer, the Pokemon franchise is enjoying a resurgence of popularity across generations. And adults are finding themselves involved in, and obsessing over, a rather childish activity: the acquisition, evolution and competition of strange creatures through their mobile phone. For those fascinated with Pokemon since their youth, some of the appeal of the game certainly lies in its aura of nostalgia. While engaged in the game, mature players are immersed into the memories of their youth as the Pokemon from that time are transplanted onto the world around them. For some the nostalgic pleasure of Pokemon in adulthood may be unproblematic while for others it cannot go without critical examination or rationalization.

In a previous post I explored the strategy of rationalization I refer to as the aesthetic rationalization of Pokemon. This specifically only applies to the rationalization of the representation (specifically the style of the representation) of Pokemon themselves and not any gaming activity involving said Pokemon. Such rationalized representations offer a mature alternative to the cartoonish depiction of Pokemon, thereby elevating them above being an interest acceptable only for the childish. If Pokemon appear more mature, then they are appropriate for a more mature audience. Such an approach presupposes that Pokemon can be considered in abstraction from their cartoon representations, and that said representations are just that: mere representations, not the Pokemon themselves.  

Ludicolo
The challenge of reimagining Pokemon in this way is to ensure that there is enough similarity between the cartoon and realistic depiction of the Pokemon so that they are identified with the same fantastical creature, while simultaneously providing enough flexibility in the image that it does not remain restricted by childish features. The balance between these two requirements entails distinguishing between the essential and contingent features of the Pokemon. The essential aspect of the Pokemon must remain consistent across aesthetic styles to ensure that the two images can be recognized as representing the same Pokemon while the contingent features can be adjusted across styles to better approximate a sense of realism without compromising the identity of the Pokemon.  

In my previous post focusing on realistic Pokemon artist RJPalmer, I distinguished two general styles of the aesthetic rationalization strategy which I referred to as natural reduction and alien extrapolation. Natural reduction entails the representation of a Pokemon according to familiar naturalistic and scientific forms of animal life. If a Pokemon is not easily identifiable according to these criteria, then the artist reduces its form to a more recognizable category. As the naturalistic science of biology does not entertain types of animals which are psychic, plant, rock, steel, ghost, fairy or dragon, Pokemon of these types are reimagined according to more familiar animal forms and categorization. For example, the Pokemon Magnemite is a steel Pokemon and has been variously reimagined as a form of insect or crustacean by artists of the natural reduction approach as there is no real-world equivalent to a steel-based organism. The essential aspect of natural reduction Pokemon art is the form of the Pokemon, not its function, but even then scientific knowledge and categorization takes priority in mediating that form. The more exotic a Pokemon’s appearance or abilities are, the less recognizable it may become from its original incarnation and the more divergent its reimagined appearances may become. If a Pokemon has no close real-world animal equivalent then it is up to the artist to determine the best analog for it, opening up the possibility of artists having radically different interpretations from one another.

The aesthetic approach of alien extrapolation, in contrast, prioritizes the function of a Pokemon over its recognizable form. Each Pokemon has a variety of special abilities, most of which defy biological, let alone naturalistic, logic. This proves difficult when rationalizing through natural reduction as it more often than not requires that their nature appearance and abilities be rendered more mundane so as it fit more comfortably within the categories of our current scientific consensus of the world. The alien extrapolation approach makes no such sacrifices and does not compromise with established categories of biology. If a Pokemon has capabilities which appear to contradict the limitations of their physiology or physics, then the artist imagines ingenious ways in which they appear more plausible if not possible. As the name implies, Pokemon art under this approach often retains an alien appearance but this is not necessarily consistent with the original form of the Pokemon. The form of the Pokemon is dictated by what the Pokemon can do and if its biology is considered inconsistent with its type and corresponding abilities, then it often takes on a radically different appearance. Natural reduction Pokemon art may appear different from its original material, but it is always familiar to its audience. Alien extrapolation often appears utterly alien to its audience, both from the original Pokemon and any recognizable biological category of animal.

Pikachu
The artist who most approximates my conception of the alien extrapolation approach to Pokemon fan-art is Vincent Coviello, otherwise known by his Deviant Art profile as Vincent-Covielloart (the artist responsible to my blog’s beautiful background art). I have already done one blog post on hisalien religion art series, so it is no wonder that his approach to Pokemon would take on an equally alien aesthetic (he has even described them as "xeno-Pokemon"). Coviello is more comfortable deviating from the original form of the Pokemon than Palmer is and is also less forthcoming in providing textual foundations to justify his reinterpretations. But when he does, Coviello usually has a plausible scientific-sounding rationalization for why the features were adjusted. For example, his Pikachu is hardly recognizable as such with its fleshy, furless form. But Coviello justifies this on the basis that furred body would be a disaster for an organism that discharges electricity which a fleshy body may be better adapted to absorb and release electrical energy. Coviello is an artist less devoted to the art of realistic Pokemon interpretations that Palmer, and while his gallery is certainly more limited, it is no less appealing aesthetically and conceptually. Please check it out. I have included below some of my personal favorites in addition to the examples embedded above.

Togetic and Togepi













Chimecho





















Jigglypuff and Drilfoons
















Chansey





















Wobbuffet and Wynaut





















Diglett

No comments:

Post a Comment